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Re: How to execute a command upon loading a module

DervishD wrote:
>     Since the keymaps doesn't exist until the module is loaded, I
> cannot modify them to my likings :(( Can I execute shell code just
> after a module is loaded? Can I *create* those keymaps, modify them
> and expect the corresponding modules doesn't modify them again?

Simply load the modules with zmodload first.  The completion code only
ensures that they are loaded, it doesn't insist on them being initially

Peter Stephenson <pws@xxxxxxx>                  Software Engineer
CSR Ltd., Science Park, Milton Road,
Cambridge, CB4 0WH, UK                          Tel: +44 (0)1223 692070

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